Team Morale and Experience in Corsairs Legacy

The ship’s crew in Corsairs Legacy has two key characteristics: morale and experience.
They determine the crew’s combat effectiveness, the ship’s work speed, and the cost of maintaining it.
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Morale reflects the overall psychological state of the entire crew.
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Experience shows the training level of individual groups of sailors.
Crew morale
Morale is a shared parameter for the entire crew.
It is measured in the range from 0.0 to 100.0 and changes depending on battles, losses, sailing conditions, and the captain’s decisions.
Crew morale statuses
In practice, morale has 11 statuses that correspond to its current value:
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Treacherous (0–8)
The crew is on the verge of an open mutiny. Refusals to follow orders and an uprising are possible. -
Terrible (9–18)
An extremely tense atmosphere aboard. Bad rumors spread very quickly. -
Weak (19–28)
The crew is demoralized, and effectiveness is noticeably reduced. -
Low (29–38)
The crew works without enthusiasm, and the risk of problems increases. -
Shattered (39–48)
The crew is still holding on, but any serious event can sharply worsen the situation. -
Normal (49–58)
A stable working state with no bonuses or penalties. -
Increased (59–68)
The crew is confident in the captain, adding extra stability. -
High (69–78)
Smooth teamwork and confident actions in battle. -
Strong (79–88)
High fighting spirit; the crew is ready to fight to the end. -
Victorious (89–98)
The crew feels like winners, strengthening combat and economic effects. -
Heroic (99–100)
The maximum morale level — a legendary state of the crew.
General morale logic
Morale is shared across the entire crew.
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When hiring new sailors, if their morale differs from the crew’s current morale, the resulting value is averaged proportionally to headcount.
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When replenishing the crew during boarding (for example, when enemy sailors surrender), new crew members receive the crew’s current morale, and the overall value does not change.
How morale affects combat and economy
Combat effects
Morale directly affects crew damage during boarding.
With heroic morale, the crew deals up to +55% damage.
With the Mutinous and Terrible statuses:
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rumors about a bad atmosphere aboard spread quickly;
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no one wants to join your crew;
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the crew may refuse to obey orders and start a mutiny
(see the boarding section for details).
How morale affects expenses
High morale reduces the cost of maintaining the crew:
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High: −5% monthly expenses
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Strong: −10%
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Victorious: −20%
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Heroic: −25%
The higher the morale, the cheaper it is to maintain a motivated and cohesive crew.
How to increase morale
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Win a boarding action with no sailor losses:
+0.5 morale -
Win a battle with no losses and no wounded
(no one needs treatment):
+2 morale -
The enemy ship surrendered:
+2 morale -
Pay the crew an extra monthly wage:
+10 morale -
Open a brothel and allow the crew to visit it once a month for free:
+10 morale on payday.
This mechanic is in development and will be added in future updates. -
At the start of boarding, the crew may ask for supplies, ammunition, or healing potions.
If you fulfill the request — +10 morale.
This is one of the most cost-effective ways to raise morale. -
Special non-boarding events where you can pay the crew:
+10 or +20 morale depending on one or two payments.
The first payment costs half as much as a full monthly wage.
How morale is lost
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For each sailor killed in naval combat:
−0.1 morale -
For each sailor killed during boarding:
−0.2 morale -
For a day of sailing without food on the world map:
−66 morale -
For a day without rum:
−10 morale -
For a day without medicine:
−6.6 morale -
Start boarding when you have fewer weapons than crew members:
−5 morale -
Not paying wages:
−10 morale
Crew experience
In addition to morale, the crew has an experience system that is split across three groups of sailors:
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Boarders
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Gunners
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Sailors
Each group’s experience is measured in the range from 0.0 to 100.0 and develops independently.
In taverns, you may encounter sailors with different starting experience levels.
In the future, we plan to add the ability to train the crew in forts, which will make it possible to deliberately increase the experience of specific groups.
Gaining experience
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Boarders gain +0.1 experience for each soldier killed during boarding.
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Gunners gain +0.02 experience for each harbor broadside.
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Sailors gain +0.01 experience for each ship maneuver
(turning, stopping, raising, or lowering sails).
How experience affects gameplay
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Boarders’ experience increases their survivability during deck combat.
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Gunners’ experience reduces gun reload time.
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Sailors’ experience affects sail handling speed.
Summary
Morale and experience shape the crew’s behavior and effectiveness:
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morale determines discipline, mood, and economics;
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experience determines professionalism in combat and ship handling.
The captain is responsible not only for the ship, but also for the people who serve on it.










